You know those days that your stress seems to just fade?

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Judging__Eagle
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You know those days that your stress seems to just fade?

Post by Judging__Eagle »

You know those days that you're just getting over the hump of a a major assigment or project that you've been working on and off for several weeks and is now due?

I'm having a little bit of one now.

I was working on this "game room" assignment. We had to design, plan, research and then proceed with the modelling, unwrapping, texturing and lighting of said "room" for my "production" class (aka set design).
It's not perfect, but 40 mb of reference images/textures and it's nearly done.

I thought that I'd have to make bump and specular maps (and honestly.... i've forgotten how to), but most of the surfaces are smooth marble or too far away; so fuck it. It's 5 and I have 1 hour of sleep to me now, probably less.

Of course this means shit all overall, since I've got my sketchbook due for an other class, and I've not spent enough time drawing. I just haven't felt like drawing people at all. So, I'll be drawing tomorrow. =/

I'll post some pics later today. I just want to render the jpegs that I need and go to sleep.

Nevermind, i'll sleep on the way to school. It's already 5:30.


6:13. >_> and i'm done and out. overall, i'd say that it turned out ok.

Image

Image

Image
Last edited by Judging__Eagle on Tue Oct 14, 2008 5:41 pm, edited 2 times in total.
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Post by Judging__Eagle »

They're too blurry; and I didn't get close enough shots of the things that really matter. Lighting is also an issue that I could have fixed in post-production.

At the very least I didn't get any comments about bad texturing.


Really, the most impossible shot (viewed through a clipped wall) is the best. Which is sad and funny.

In any case, I'll probably not touch this again, even though I probably could do some small changes to fix it.

Apparently our next assignment is going to be even harder; it's a set extension.
Last edited by Judging__Eagle on Tue Oct 14, 2008 6:15 pm, edited 1 time in total.
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Crissa
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Post by Crissa »

How exactly do you screw up the focal range in a computer generated image?

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CatharzGodfoot
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Post by CatharzGodfoot »

Cool. I like the atmosphere. I've been into both art and computers for a long time, but 3D design mystifies me.

What are the light sources supposed to be, though? It seems like there's something directly on the rightmost stool. And what's with the plunger?
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Judging__Eagle
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Post by Judging__Eagle »

Crissa wrote:How exactly do you screw up the focal range in a computer generated image?

-Crissa
Got me.

It's probably the rendering format and some settings regarding the capture of the way that light bounces off of objects. If you don't capture enough, it goes blurry.


Catharz, every one of your comments are hilarious, mostly b/c they show exactly what isn't obvious; meaning that they're oversights on my part.

The idea was that the tall stool things are supposed to be braziers (but the sense of scale is a bit off; and I didn't show the normal sized door at all; which means that I screwed up my presentation). I didn't paste in fire to make them complete.

The 'plunger' is supposed to be a staff or key, that enters that pedestal that looks completely out of place in the middle of the room.
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Post by Crissa »

Well, other than that, it looks pretty neat.

I never really finished much in my 3d class. And the instructor died this spring, so we're sad, and minus a class to go to this fall. ;-;

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Post by CatharzGodfoot »

Judging__Eagle wrote: Catharz, every one of your comments are hilarious, mostly b/c they show exactly what isn't obvious; meaning that they're oversights on my part.

The idea was that the tall stool things are supposed to be braziers (but the sense of scale is a bit off; and I didn't show the normal sized door at all; which means that I screwed up my presentation). I didn't paste in fire to make them complete.

The 'plunger' is supposed to be a staff or key, that enters that pedestal that looks completely out of place in the middle of the room.
Heh, I'm happy have provided an unintentional critique.
The main reason I thought that the braziers were stools is the third image. The interior lighting is uniform enough on the right stool to flatten it out. The slight illumination in the other two (especially the one in back) is placed right about where a reflection from the main light source would appear on a convex surface, so you have the 'moon crater effect'.

If you added in the fire, they would almost certainly pop back into the right shape. In the middle picture they look concave, but aren't quite as visible.

As for the staff/key/plunger... does it actually have a ball on the end? Even looking straight at it right now I can't tell, again probably due to a trick of the light.

Anyway, kudos for creating a couple of neat optical illusions :-P
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